Workshop
← Spacelancer devlog

Reworking Kiln’s sky and the tug’s handling

Broken mineral lanes give Kiln a clearer setting, while a flight-control pass separates responsive aim from the weight of the hull.

A monumental gas giant is wrapped in broken mineral lanes with dark channels, fractured rocks and Foundry traffic in the foreground.
Kiln · accepted runtime revision · In-game capture · 3840×2160 · September 13, 2026

Kiln’s first environment pass had scale, but the broad brown cloud around the planet did little to explain the place. The Foundry League lives and works here. I wanted the view to suggest an extraction economy, with visible material worth traveling into the belt to find.

The direction became a Jupiter-toned giant surrounded by mineral-rich orbital lanes. The distant planet establishes scale, while local rocks, traffic and stations give the pilot things to approach, mine and fly around. Keeping those layers distinct helps the huge background remain readable without competing with the work in front of the ship.

The initial version was still too diffuse. The accepted revision sharpens the planet’s material detail and replaces the cloud with nine unequal orbital families, broken by dark gaps and long stretches of empty space. Thousands of fractured rocks and a slight inclination make the sweep of the lanes visible. The gallery’s before-and-after pair shows the change from a brown volume to a belt with a more deliberate shape.

Kiln now gives me a quality reference for the other systems. Their identities should stay different: the direction for Meridian is austere brilliance, and for Veil it is dark blue and unfamiliar scale. What I want to carry across is the attention to composition, surface detail and consistent light, including how the view holds up while flying.

The current flight pass tackles another problem: the tug should feel heavy without making the mouse feel unresponsive. Taking inspiration from Everspace, the requested aim can move immediately while the hull takes time to turn. Articulated weapon mounts can follow that aim within their limits. Additional aiming assistance remains an equipment choice.

The changes also separate primary and launcher fire, put sustained cruise on Space, and give Shift a short afterburner burst with a reserve that recovers. The new tug capture shows this iteration running in the game. Automated checks cover the controls and instruments, but physical mouse feel is still awaiting a play session and feedback.

Explore the gallery ↗